ACVA has produced a Manifesto of Virtual Art. You can download a copy here, and become a fan on Facebook here. Please support the manifesto by spreading the link. Thanks and regards, ACVA.
UPDATE: Here's the text-only version for those hoping to cut/paste without the hassle of a PDF:
The Manifesto of Virtual Art
Prepared by the Australian Centre of Virtual Art
www.acva.net.au
March 2010. Version 1.0
By Adam Nash, Justin Clemens and Christopher Dodds
-
Virtual art is the contemporary art form. It is post-convergent, and contains all previous media as subsets.
-
A generation and a half have grown up with computer games, the Internet and mobile phones. They see virtual media as a place for art.
-
Virtual environments are not abstract innovations in relation to books or film or radio or television. They are not distractions from reality.
-
They are reality.
-
Virtual networks have forged a hybrid culture that displaces the monumental truths projected by older media cultures.
-
The virtual generation see themselves as ‘users’ not ‘audiences’.
-
Virtual generations are participants and creators, not receivers.
-
Virtual environments make interaction, affect and collaboration fundamental conditions and fundamental expectations.
-
Conventional art cannot comprehend or commodify the powers of virtual environments.
-
Virtual art must locate and present new points of potential, and force new openings into actuality. The time of the contemporary is virtual time; only virtual art can meet the challenges of our virtual times.
-
Contemporary art will be virtual, or it will not be.
Comments